White Zone WalkThrough
Answer the ringing phone and get transported to the white place. Press the red arrow to go forward and look at the TV.
Go to the left side of the TV and click on the little slot. Note the arrows.
Go to the chair beside the TV and look at its back. Click on the circular slot towards the top and note the symbol there.
Go to the chair beside the dresser and click the left rotational arrow once so you’re looking at the side of the chair. Click the diamond shape where the back meets the seat and input the arrow sequence on it. If you did it right, a compartment will pop out. Grab the fuse thing inside it.
Go to the back of the chair beside the dresser and click on the circular slot towards the top. Note the symbol there.
Go to the front of the TV and view the knobs at the
upper right. Click on the button several times until it pops off.
Go to the back of the TV. Click on the black space below the gray thing in the center. Put the button from the front of the TV into the slot at the right to open the compartment. Put the fuse inside. Go around to the front of the TV and note what it says.
Click the space beneath the front of the TV near the right leg. Note the circles and numbers there.
They match up to the knobs and button on the front of the TV. If you’ve done everything right up to this point, the message from the TV screen should make a little more sense.
Look at the knobs on the front of the TV and rotate the top one until it comes off.
Assuming you’ve done everything up to this point, put the big knob you got from the TV in the matching slot on the back of one of the chairs and set it so that it matches the symbol you just covered up by putting it there. The TV now has another clue. Do the same thing you just did to get and place the first knob (don’t forget to set the knob to the correct position!) and the TV will have a numerical clue.
Go to the dresser and open the drawer. Note the pattern inside. Click towards the top of the drawer and note what you see:
it’s a 1 with an exclamation mark above it.
Look at the clock on the dresser. The clue from inside the dresser is indicating something about the clock
Look at where the red dots were in the drawer pattern and compare that to the clock. You’ll see 4 symbols in the corresponding places. Those symbols (#$%&) correspond to numbers on your keyboard (3457). Figure out what numbers both the short and long hands of the clock are indicating. This is different each time you play the game.
Go to the chair beside the TV and click the right rotational arrow once. The top of each of the chair’s legs (that you can see in this view) have a place to input a digit, with either an “L” or an “S” above them. Use all the clues you got from the clock to input the correct numbers.
The “L” stands for “long”, so input the number that corresponds to the keyboard symbol that the clock’s long hand was pointing to (it’s either 3, 4, 5, or 7). “S” stands for “short”, so do the same for the short hand.
If you did things correctly, when you zoom out back to the side view of the chair, you should hear a sound.
If you did the last step correctly, a panel should have shown up in the arm of the chair beside the TV. Open it up and take the key. Use the key on the cabinet in the dresser. Dial the code from the tv on the phone and…..
